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Post by flanker1six on Mar 28, 2018 13:53:04 GMT
The good and..........................................................................all the other stuff . The Good: Fantastic rendition of Montana, and runs much better than either GRW or ACO at the same GFX settings. Great ambient sound, especially out in the woods and the way distant sounds are rendered with directional ambience and echos and "stuff". Does seem to be a very large game world; animal (as in dangerous) is just about right as opposed to none in FC 2, just about right in FC 3, and over the edge in FC 4. Guns sound and look great; character animations and voice acting are typical Ubi does this VERY WELL stuff! The 4WD [be sure and pronounce that right boy! Four Double U Dee! Put sum Kun tree on it too! ] Plenty of stuff to run and go do. Awesome vehicle crashes, explosions, firery **** of all kinds [my favorite so far is the side op where you have to set a bull on fire then harvest it's testicles afterwards --didn't pay that well either!] Meh: It's impossible for me to relate to any of the Friendly NPCs as anything more than biological play back devices (see The Suck below), who are just meaningless noise in between bursts of gunfire, explosions, and flaming mayhem. The Seeds themselves (only met or cut scene John and Father so far). They don't make a patch on Vaas' ***. More dumb *** racing games and other filler BS. Soldier and Special Ability NPCs. Nothing like busting you hump to stealth an op only to have MR/MS I ONLY YELL AT THE TOP OF MY VOICE ALL THE ******* TIME; and prefer to run out into plain view of the enemy at every opportunity! After the first two; I fired all of them for the duration. Typical poorly implemented Ubi ****** companian AI. But, Flanker, have you tried any of the animal partners? Aaaaahhhhhhh; You do have a sense of humor! The Suck: Our strong but SILENT character. Which leads to a profound sense of why does any of this matter? The friendly NPCs are just play back machines who spew what they're programmed to say when I press "Talk"; because HEY I'm NOT talking, as in having a conversation with an NPC I might be able to relate to if there was ANY meaningful dialogue. You know; the type of stuff that made Mass Effect 2 and 3, and The Witcher 2 and 3 the fantastic adult level RPG/action games they are. Oh Player Character! Why don't you go there and rescue this/that, or do this/that because of really serious need or reason??!! MEH! I guess if you (and the Devs) cared about it; we'd actually be CONVERSING about this, I've got questions about this op the Devs have cursed me into not being able to ask, and if it means so much why don't you go with me? Getting (figuratively) butt stroked in the face (TWICE already!) and taken by the bad guys for unmitigatedly long cut scene expository blah, blah, blah, stuff that's supposed to fill in some back story and/or establish the intense but restrained menace of the Seeds and their hench people. Did I mention MEH? Oh yea! And the opening cut scene!!! OMG!!! Has there EVER been a OCS that overly long, and beyond totally predictable?! Didn't think so. Need I mention those Gaming Corporate Clones at Ubi don't support modding or modders?! UPDATE 3/29/18: I forgot to give credit in The Good section for NOT nerfing weapon performance with a the suppressors! Something that's been a very annoying in most previous Ubi shooters! Meh: Friendly NPCs in general don't have much in the way of perceptual horizons. I've witnessed several occasions of firefights between cultists and citizens/resistance members taking place in front of, or adjacent to liberated cult bases. The Friendly AI in the base didn't make the slightest effort to help the citizens/fellow resistance though the whole rationale for me (player character) in liberating the base was to help in destroying the same cult shooting up the bases fellow citizens! The weapon customization implementation is recycled from previous FCs; I can't fathom why Ubi didn't recycle the much more in depth and far better system from GRW. WTF Ubi!!
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Post by jimbo63 on Mar 28, 2018 14:19:13 GMT
Agree with flanker about the good points but this game is a Ubisoft title so I guess it makes sense that I have just been killed by a T U R K E Y - no I am not a wimp, it was a really angry one. The opening cutscene made me think I was playing Farcry 3 or 4, but no it was 5. Then I have just met Willis (am I having flashbacks - no it is the new Willis - the Farcry 5 one). Only a few hours into it so not able to comment further about it.
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Post by predaaator on Mar 28, 2018 14:32:11 GMT
where...is...my...FUCKING DESERT EAGLE?!
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Post by jimbo63 on Mar 28, 2018 14:37:31 GMT
where...is...my...FUCKING DESERT EAGLE?! Glad it is a gun you are talking about - I saw the word eagle and panicked - the turkeys are too tough for me, don't know how I would handle an eagle
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Post by flanker1six on Mar 28, 2018 16:15:50 GMT
Fortunately I'd seen a pre release vid of a "Savage Turkey Attack"; so I've shot all of the ones I've come across on sight! Reminds me of those darned Cassowaries in FC 3! More The Suck! Also typical for Ubi--the fire arm balance is way off. 9mm MP5 does as much damage as the base AR in 5.56 x 45mm, and the MS 16 7.62 x 51mm does only 25% more damage than the AR, when it should be about 95% more. So on and so forth. Speaking of no Deagle; gun selection is pretty darn slim and almost all retreads from earlier editions. No where near the customization (as in hardware not goofy paint schemes) featured in GRW! Oh yea and the "Magical Mystery Tour" cutscenes (dream/drugged sequences) wwwwaaayyyy too many of 'em, and they've already been done to death in 3 and 4. Stop it Ubi!
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Post by bigtinz on Mar 28, 2018 17:17:43 GMT
I don't understand why Ubi is so obsessed with the trippy drug missions. It reeks of coprorate sanctioned "fellow kids" design.
It was different and kind of funny the first time in FC3, but immediately wore out its welcome after that.
In fact, *so much* of 5 reeks of design by committee, hollow nothingness. It has so many opportunities to say something, and completely punks out. FC4 wasn't a work of art, but at least it had a point.
The music and graphics in 5 are commendable, and we can finally holster our damn weapon, but everything else is a big step back.
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Post by mlleemiles on Mar 29, 2018 3:36:19 GMT
where...is...my...FUCKING DESERT EAGLE?! Glad it is a gun you are talking about - I saw the word eagle and panicked - the turkeys are too tough for me, don't know how I would handle an eagle Ubisoft have "planned" some weapons for live events later on. For example, weapons:pistol.m9._liveevent.
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Post by flanker1six on Mar 29, 2018 17:14:21 GMT
Glad it is a gun you are talking about - I saw the word eagle and panicked - the turkeys are too tough for me, don't know how I would handle an eagle Ubisoft have "planned" some weapons for live events later on. For example, weapons:pistol.m9._liveevent. Sure hope that proves to be true; depending on what the weapons are---where's my P90 damnit!!
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Post by JRavens on Mar 30, 2018 0:27:37 GMT
I agree with pretty much all of those points. I do think the seeds are way more interesting than any of the friendly NPCs. Even the "core" friendlies we were told so much about before the game launched (Mary, Pastor John, Nick, etc) are not nearly as detailed those overblown hype trailers. There is almost NO character interaction, backstory or anything else for the good guys. They stand around simply to give you quests. The Seeds on the other hand we get to see plenty of which is fine by me. I realize folks don't much care for unskippable cutscenes but if you don't have these you run into the problem of the enemy not having very much impact on the story (a thousand phone calls from Pagan Min). They aren't nearly as fascinating as the baddies from FC3 or 4, but they do the job here. Plus you get to actually PHYSICALLY kill them - not just some crappy QTE push the right button to beat them. I also like that they worked capture parties into the game so that you don't automatically just get taken by a cutscene where a bad guy pops out and rifle butts you. Although truth be told I noticed a lot of these "hunting parties" cannot be avoided. So it's really just an illusion, but one I appreciate better than just snatching me away with zero input from me. Faith's are a little annoying because initially you have the freedom to interact or ignore them (something I thought was very, very cool), but if you go too long it just drugs you up and you get the cutscene whether you want it or not. Ultimately though the drug trips don't bother me. At least this time it's not me willingly toking weed with two guys I literally just threatened to murder 10 seconds ago if they didn't get out of my house. The whole drug induction / brain washing trope for the cult makes more sense in this installment than previous games so shrug... it's fine by me. Silent protagonist sucks. I said that from the beginning. Ubi fans wanted to argue that it's SO much better to have a character that doesn't say or do something you wouldn't say or do. Well instead now you say or do nothing so I don't see how that is any better. I would rather play someone who has CHARACTER than someone who does absolutely nothing all the time. Three steps forward, two steps back seems to be the Ubisoft mantra. There's lots to nitpick about in this game. Bland takedown animations, no bladed melee weapons, no gathering animations, nearly pointless animal skins, no interesting loot, no scarcity of ammo, tons of visual handholding elements you cannot turn off (WHY? you finally fucking fixed this 2 games ago and we are back to this crap again at launch ), cumbersome weapon / item selection due to the overabundance of said items (You can carry 4 different guns, 3 melee weapons, 9 NINE!? throwables and 5 types of syringes... good God), no weather variation, and so on. She's pretty, but not very smart. My two cents. PSA - there ARE Eagles in the game and they DO attack just like FC4 although it feels like you have more time to react before getting locked into the attack animation.
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Post by flanker1six on Mar 30, 2018 18:22:22 GMT
I was running around in White Mountains last night; and Jacob sent out a bunch of "Hunter Teams" to take me out. I thought another cut scene butt stroke coming, but the game actually let me dodge or take them on as I saw (and dumb luck dictated in a couple cases) fit; so that was actually cool. Then there was a figurative butt stroke I couldn't avoid, and a subsequent imprisonment----no spoilers from me! It took me a while to figure out it's best to shoot Faith as soon as she manifests herself to try and avoid dream sequences in her area. And what's up with that freakin' creepy music in the Lily fields?! I can't stand it! As I was running through the woods for my life ; I came across this scene of Eagle Mayhem in the front yard. The Pegi's were all out back "grilling" new recruits!
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Post by JRavens on Mar 31, 2018 2:52:10 GMT
Faith gets more relentless and at some point you literally have no choice (I was inside a house for crying out loud LOL)
I would say her cutscenes are generally longer and more rambly. I get the point (kinda) but it really didn't need to be showed over and over again. Also her "showdown" final fight is a bit... weird and definately feels more like a Far Cry 3 boss fight, but at least you get to use weapons and it's not a dumb "push this button at a certain time" thing. Overall her whole interaction was likely the most annoying, but at the same time the most different. Her whole shtick is definately the drug trip stuff from previous Far Cry games. On my second playthrough I might leave her stuff for last.
So I had another mission chock full of Eagles and discovered that when they attack they DO NOT lock you into any animation (good job Ubisoft!) They simply attack and damage you while you are free to counter attack, run away or whatever you want. Huge relief.
RE: Ubisoft's love of drugs - I just figured out that you can craft and consume pot from the crafting wheel. Cleverly named "oregano". (You can also craft beer and get drunk). I don't know what to say. Why is this even a thing? I have no bones with pot myself and everyone can do whatever they want, but why put this in the game? I don't get the point. Did Ubisoft do some kind of poll testing and determine that the vast majority of Far Cry fans are stoners? Do they think they are connecting with the younger generation? It's just... dumb. Especially since you are a law enforcement agent. pretty sure pot is not yet legal in Montana. Shaking my head. I don't get it.
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Post by mikeweeks2346 on Mar 31, 2018 3:09:32 GMT
After 132 hours of continuous internet outage due to a major screw-up by our net provider, at last can get started with FC5 and decided to simply take the smart approach upon the first time encountering The Father and his unkept flock. So how we'll try it again, a little differently naturally ...
So my very first impression right at the VERY beginning, was how Ubisoft blew the most basic of clothing attire - the male sheriff is wearing a shirt that would have been designed for a woman - it buttons to the left. I have to assume that no one at Ubisoft wears anything but a t-shirt, and given their most likely age grouping, if figures!
so Flanker, what exactly is dinner in the photo, a road-kill deer?
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Post by jimbo63 on Mar 31, 2018 10:01:01 GMT
Only played 5 hours and I am totally fed-up with this game, I hate the totally silent approach - whoever thought up that one up wants a kick up the backside. Did the main character in Far Cry 1 and 2 not speak? Went for a relaxing fishing session, guy gets through his speech about how good it is for you, then we get attacked by a cougar and he gets killed. Not come across any eagles yet - I have that experience to look forward to. Fortunately I can still play Assassin's Creed Origins which I enjoy way more than this game, IMO Bayek is excellent as the main character in ACO - how can Ubisoft get it so right in one game and so wrong in the next one???
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Post by flanker1six on Mar 31, 2018 13:23:33 GMT
Yea; it was road kill. A family member on their way into work one AM (with in the last couple years) took the photo. Baldies have really been expanding south into my area for about 5 years now; we've always had a lot of Red Tail Hawks around, some of which get quite large, but nothing like Baldy! Honey! Have you seen my helmet, I have to go out and do yard work! You're right Jimbo, I'd mentioned the ME and Witcher games as examples of player character and dialogue done right; but ACO certainly gets it right too. If only they'd brought that over as well as GRW's weapon customization and implementation, and toned down the dreamy/druggie scenes-----they'd have really reinvigorated the FC series, and taken it to the next level. It's silly that they didn't; as they use so many game franchise "signatures", hallmarks if you will, in other franchises. Speaking of Seed Scenes and "over and over again"; if you haven't played the White Mountains (Jacob Seeds turf) yet, get ready for some "shoot house" rock 'n roll (you'll know what I mean when you get there!). Another thing that pisses me off is the weapon unlocks! I finally unlocked the AKMS and I'm 3/4 through the game. On a lighter non bitching note..........I have to admit I really enjoy the "make your own mayhem" aspects of the game! I've been surprised at the amount of complaining in the Ubi FC 5 Forum about enemy spawn rates. I have to give Ubi a lot of credit for getting that right. It's literally a Civil War; with our faction being the far weaker of the two (at least to start out). The very fluid dynamics of no front lines, each side penetrating into the others turf, constant random firefights and such are much in line with my Iraq and Afghanistan experiences. Constant near and far gunfire, explosions, vehicles racing around, chopper and fixed wings overhead. Every time you moved you had to plan your movement, and be flexible as there was routinely something that caused you to change plan/s; fight or run as the situation dictated, know your near by safe havens (fixed weapon emplacements in FC 5's case!). Hell, I'm not even getting sweaty in FC 5!
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Post by mlleemiles on Mar 31, 2018 14:43:12 GMT
Playing with trackpad makes me sweat quite often.. XD
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