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Post by JRavens on Jul 16, 2015 14:31:25 GMT
I don't remember if I tried this (though I do remember I had some problems getting other solutions to work)
For not owning weapons in the game when you pick them up -
In the shop file try swapping the archetype numbers between the regular (campaign) versions of the guns and the Yeti versions. I think they have different archetype numbers meaning the game considers them different weapons.
Caveat - if this works you will most likely need to change the stats of all the Yeti weapons to include your new damages, FOV, etc. etc. so they behave like the campaign weapons.
Just theorycrafting (again)
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Post by bontainer on Jul 16, 2015 20:29:25 GMT
I do remember that there were some problems, thats why the changed weapons never went to more than AK and Webley. Using Yeti archetypes is of cause an interesting idea. But to be honest, I think Yeti weapons are using the "new" damage values already, so I would have to look up where exactly the Yeti weapons are getting their data.....
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Post by JRavens on Jul 16, 2015 21:10:37 GMT
I do remember it being buggy when I tried to use the .menu versions of the weapons resulting in some odd ammo and other glitches. Wasn't sure if I tried the Yeti versions of the guns.
Hmmm just did a quick check of the two AK-47s in the shop file (Assault rifles/AK47 and DLC90_Assault rifles/DLC90_AK47) and although they have different disLibItemId numbers they both have the same archetype reference - meaning they both pull the same weapon data from 216180365620235801.ark
Interesting...
I wonder if they did it that way to reduce the amount of files and yet keep the two guns separate so that if you picked up an AK-47 in the campaign it wouldn't necessarily unlock in Yeti (and vice verse)
This may be the ticket we are looking for!
The easiest test would be to change these:
Generic disLibItemId="7655443393041" Name="Assault rifles/AK47" Generic disLibItemId="7880767309005" Name="DLC90_Assault rifles/DLC90_AK47"
To these:
Generic disLibItemId="7880767309005" Name="Assault rifles/AK47" Generic disLibItemId="7655443393041" Name="DLC90_Assault rifles/DLC90_AK47"
And then start a new regular campaign (not Yeti obviously) and relieve the Royal Army of their hardware and see if the AK is free or still needs to be purchased.
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