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Post by alex on Aug 23, 2015 15:34:23 GMT
Hallo! Tell me please, how to make Yeti in "Map Editor".I found him ArchetypeId, but he does not move, also doesn't carry out any actions .Here's a he in the editor I added to it scripts and animations, still, it does not work. Tell me what's the matter, and I its do three months that, and everything is useless.Thanks in advance
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Post by JRavens on Aug 23, 2015 22:10:00 GMT
You got further than I have. I couldn't even get him in the editor when I tried a few months ago. Maybe now that Valley of the Yeti is out it's easier.
My guess is everything is inside of DLC90.dat and since that's not loaded in the IGE world...
Also there will be a "cinematic" version (for the clip played when Ajay collapses in the snow in the campaign) and then the actual animal entity. The animal entity is probably somewhere in the DLC90 files.
Honestly though I'm not sure because I haven't tried messing with it. I spent an entire day trying to get Far Cry 3 entities into the editor and gave up. It seems there must be several files you need to register the object into for it to get into the editor (or game)
I have another idea, but it will require testing...
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Post by alex on Aug 24, 2015 15:24:37 GMT
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Post by JRavens on Aug 24, 2015 15:49:27 GMT
Thanks I will look tonight at it and see if I can figure anything out.
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Post by JRavens on Aug 25, 2015 3:42:44 GMT
Unfortunately I couldn't download your files (it said something about me needing permission), but I took a shot at it myself and it didn't work for me. The entity archetype from DLC90 is 7656646673631.ark.fcb 7883574180566.ark.fcb (FCC_Quadrupeds/Yeti.Yeti_White) <- took me forever to find that one. EDIT - oops I'm an idiot. The correct Ark number is 7883574180566.ark.fcb Here is what I tried: Tried adding 7656646673631.ark.fcb 7883574180566.ark.fcb to the object inventory the way Janne252s does it in his editor mod. This created an entry in the animal section of the editor called Yeti you could place, but no yeti. It was blank and didn't spawn anything. Added the 7868049734621.ark.fcb which is the static mesh. This doesn't do anything because it is just the mesh used to animate the Yeti in the cutscene. (Sidenote this causes horrible and hilarious results when applied to Golden Path soldiers - they become giant weird twisted... white... things. Their meshes are all screwed up because the animations don't match. Frightening.) Tried swapping the contents of 7656646673631.ark.fcb 7883574180566.ark.fcb into the Yak archetype file and loading that. This just caused the editor to crash. Tried swapping the contents of 7656646673631.ark.fcb 7883574180566.ark.fcb into the Army Assaulter archetype file and loading the game instead of the editor. The game refused to laod my save game and just kept kicking me out to the main menu. So obviously there is some file(s) that need to have the 7656646673631.ark.fcb 7883574180566.ark.fcb and all of it's related animations, textures, sound effects, etc. added so that they can work in the IGE and/or the game. Unfortunately I don't know how to do this which is why I still haven't been able to bring Far Cry 3 stuff into Far Cry 4. I wanted to swap the Arena Guards with Citra Anyway I need someone like Fino, Janne252, or Razorfinnish to explain to me how to get assets from one game/dlc to the main one. But those guys have all disappeared So for now we are stuck I think. If you make any progress please let me know what you did and how you did it. Thanks and sorry I wasn't more help
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Post by JRavens on Aug 25, 2015 4:14:52 GMT
Oh god! No.. just... No Psst! Hey buddy. Pssst! Do. Not. Look. Behind. You. "I heard you uhhh might have some uhhh.... wild. animal. problems? Hey Amita. I have NO idea what I am looking at here."
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Post by alex on Aug 25, 2015 11:07:07 GMT
It isn't present in the editor, because of that that in the editor (that is in the patch_hd file) there are no models and textures for the Yeti. Strange that it is impossible to you to download I it seems allowed access to all, it only weighs a bit too much, because of textures.
But don't prompt where it is possible to register this Yeti (I mean for the editor)?
And so in general that the Yeti was in the editor, it is necessary to unpack fcc_d90_dlc and to transfer _UNKNOWN to patch_hd and to pack, then it will be in the editor And so, it is a pity that nobody knows as it to make. And I its do three months that, and it is impossible
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Post by JRavens on Aug 26, 2015 0:24:57 GMT
I was able to download your files and take a look. I see you already knew which archetype file So I added EVERYTHING from DLC90 to the patch just to see what would happen. Yeti will play some animations (flinch when hit) and make sounds, but he will not walk around or attack... hmmm... you can kill him with a lot of rpgs also. If you get too close then you get caught in a QTE but the animation doesn't play and you eventually just fall to the ground and die. Don't understand why he doesn't work. Do you have any idea how to bring Far Cry 3 assets into the editor? I can't get Vaas, etc to even show up in there EDIT - do you have a copy of Fino's Editor mod for FC4? Maybe there is some hints in there how to do these things?
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Post by alex on Aug 26, 2015 14:33:44 GMT
Most likely, to move objects from Far Cry 3 at Far Cry 4 models and textures are necessary, and they have identifiers which doesn't understand Far Cry 4, but it is only my assumption And here about the Yeti, can it is necessary change file 7852441019086.ark XML, can there something isn't activated and therefore it hangs in the editor
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Post by JRavens on Aug 26, 2015 17:12:46 GMT
Yes I think you are right. I know English isn't your primary language so it's a little hard to understand each other, but I DO know what you mean There is a file depload.dat and depload.xml which lists all of the models, animations, textures, etc. For the editor this file is called... IGE_depload? or something like that. There is also a file called entitylibrary.fcb which I think contains listings for all of the entities. These files go in I think (not at my computer so can't check these names): generated\worlds\IGE_boot\ In Janne252's editor mod he copied the depload and entity library from FCC_main into IGE_boot so editor could access all of the files. Yeti mostly comes from DLC90 so need some way to bring DLC90 into IGE_boot BTW IGE_boot and assets for IGE are in multicommon.dat / multicommon.fat SO *Maybe* you could add all assets from DLC90 to multicommon_hd.dat ? Still probably won't work without being able to edit depload or entitylibrary -------------------------------------- In main Far Cry 4 game: I tried to copy Yeti entity over female golden path Crashes game when one comes into view I tried changing just their skeletons and kit files, but that makes them look like the weird pictures above. Looks like we can't bring Valley of the Yeti stuff into the main game Crap!
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Post by alex on Aug 26, 2015 19:27:01 GMT
but unfortunately English is not my native language. And I want to talk to you And so I try to transfer all Ige_boot, in general I зантересован the editor of maps, and his modding, here ask councils
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Post by predaaator on Nov 4, 2015 5:51:47 GMT
Could anyone add this to the editor?
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Post by Valky on Jun 19, 2016 8:49:32 GMT
Hey there!
I saw your work with the Yeti, looks like the behavior of my "ShangriLa Tiger" in my Fino4 mod. Maybe i can help you out?
Best regards, Fino
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Post by predaaator on Jun 19, 2016 19:19:12 GMT
Hey there! I saw your work with the Yeti, looks like the behavior of my "ShangriLa Tiger" in my Fino4 mod. Maybe i can help you out? Best regards, Fino Hey man, is there a way to custom the editor, I mean, I would like to add more waves. Example: 10 instead 5.
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Post by Valky on Jun 20, 2016 7:35:20 GMT
- Do you have any idea how to bring Far Cry 3 assets into the editor? - Do you have a copy of Fino's Editor mod for FC4? - Find all materials, grpahics and archetype for the object you wish to include, link it and safe it in patch_hd. Example: 6 New Water Designs (from FC3 into FC4) or 127 New Vegetation Collections (from FC3 into FC4) - Which one you are searching? I made two diffrent mods: One with new singleplayer options, with FC3 stuff (about ~1000 new entry id) - one without singleplayer options, without FC3 stuff (about ~600 new entry ids) - is there a way to custom the editor, I mean, I would like to add more waves. - Because the editor, its tools, options, settings and all are hardcoded, it isnt possible to change those settings (at least for me) Same like the water-square, it looks inpossible to lower the square from 64*64 to maybe 32*32 Best regards, Fino
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