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Post by mikeweeks2346 on Nov 1, 2015 19:33:57 GMT
Again, just a general question, related to what can be displayed:
I wish to change greatly the cost of acquired items, plus what can be carried in the wallet. That can be done. However, when I change the size of the wallet for each crafting level, can the new size be displayed in the crafting screen?
I'm asking because in Bontainer's NM #17 there was no change in displayed value of a specific wallet size (IIRC, he made the 2M Rupee wallet carry 3M Rupees - yet the screen still displayed that crafting the next size wallet would hold 2M, not the 3M).
Thanks, as always.
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Post by JRavens on Nov 2, 2015 0:34:16 GMT
Hey Mike. Take a look at this tutorial on the crafting file: farcrymods.freeforums.net/thread/57/modding-107-mod-crafting-fileOne thing I think that is missing from that tutorial though is a discussion on the value sItemSize="" Basically this value (in theory) sets the numeric value shown in the menu, but does NOT actually change the value (which has to be changed in another file) So for example the first wallet shows: <Generic disLibItemId="7711170882202" Name="FCC_Upgrades/B1 - Wallets small" hidGUID_Legacy="{18741390-3FAD-49A6-B886-BDBD2A9253D6}" hidSingleObject="0" bCanBeShared="1" hidName="FCC_Upgrades/B1 - Wallets small" disId="165" locidDescriptionId="127221" iSortId="1" sIconName="TX_Wallet_01" locidItemNameId="190430" locidItemHUDNameId="1334582704" cftrcptpeType="5" sItemSize="250000" arkArchetype="7711284843480" arkMenuArchetype="0" vectorMenuDisplayPosition="-0.11,-0.45,0.32" menuDisplayAngles="103.6,57.4,-82.1" UnlockOnMissionComplete="" UnlockFromScript="" iCurrentLevel="0" iMaxLevel="4" locidIngredientsDescriptionId="125990" arkPreRequisiteRecipe="0" iNextRecipeID="166" fRotationSpeed="0.1" bIsDLC30="0" fRotationAmplitude="0.015"> 250,000 being the first wallet limit I believe the same holds true for the loot bags which have sItemSize="30" sItemSize="60" sItemSize="90" etc. Probably the same with the syringe pouch and so on. This should be infinitely easier to change than the ACTUAL values of the items capacity. (and it's a damn shame the game doesn't read that from here, but don't get me started again on the multiple files necessary to do one simple damn thing in this game LOL)
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Post by mikeweeks2346 on Nov 2, 2015 0:54:44 GMT
Thanks Jeff. Amen to your last sentence ...
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