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Post by mikeweeks2346 on Jun 7, 2018 21:44:32 GMT
Hello everyone, I need a copy of the original "clean" FC4 patch_hd.dat & fat files v1.10. I also need a copy of the original FC4 v1.10 7EE05A2BF6801F93.fcb file that is in the main patch in the "__UNKNOWN\game" directory. If anyone can help me out it would be much appreciated! Wouldn't running "verify files" on either Steam or Uplay resolve this issue ...
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Post by JRavens on Jun 9, 2018 6:54:21 GMT
Sorry I don't have FC4 installed at the moment.
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Post by JRavens on Jun 10, 2018 22:57:05 GMT
Hello JR, I know your work from way back. I commend you for the crazy amount of time and work you put into Rook & Wonderland, and all your Far Cry mods! Since you are most likely the authority on Far Cry modding, did you or anyone you know of ever figure out how to make things spawn in place of other things? Not replace one for the other, but make one of the same or another type spawn a different spawn item? Thanks. Do you mean items or enemies? Either way yes there are a few ways to replace one thing for another. Perhaps the easiest is simply changing an ARK file. Just swap the IDs for objects though obviously swapping a barrel for a car could cause all kinds or issues and even crashes therefore it's best to swap similar sizes and types of things - i.e. vehicle for vehicle, weapon for weapon, enemy for enemy etc. If you mean encounters then there are a number of encounter .fcbs under \generated\encounters\ these can be examined via hex editor to determine for example what is a monkey, or a random glider spawn or a pirate roadblock, etc. Simply swapping these numbers around was a trick I used to randomize vehicle spawns in Return to Rook Island for FC3. There are other ways of course. Each game has it's own methods of using various files to generate encounters. If you can work out what files and what numbers you can alter the spawns (a method I used with partial success to lower Eagle spawns in FC4) To eliminate one thing and have multiples of the same thing is a bit trickier than simply switching two things around. If you don't want eagles (ever) and only want crows then you need to make a copy of the crow .ark and rename it to the number of the eagle and also give it the black eagles ID number inside the .ark effectively turning and eagle into a crow. Same thing if you wanted to eliminate all jet skis for example just make a copy of a RHIB boat and swap the name and internal ID number to be that of the jetski. It takes some practice and not everything will work 100% perfectly since you are forcing the game to do things that were not intended. Perhaps the funniest moment in all my playing of Far Cry games was when I added patrol boats to randomly spawn in jungle areas (along with monkeys, etc). As I ran around Rook Island the game was spawning them above sea level (it normally does this out of sight and the boat drops a meter or so into the water... probably to ensure that it interacts with the water plane correctly)... anyway as I was running around there was all this crashing as boats literally spawned outside of my vision and kept crashing to the ground because they were spawning much higher than they should... I had intended the player to find a rare beached boat in the jungle and think "how did this get here" instead it was literally RAINING boats all around me - some even tumbling and sliding down hills. It was pretty funny and unexpected. Anyway that idea got quickly scrapped LOL
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Post by JRavens on Jun 11, 2018 7:42:25 GMT
>I used a different method than what you describe.
You can change the entries in the encounter XML files, but it won't completely eradicate every instance of something as those entries are only random spawns. Anything hand placed in the world will remain the same. I used that method for the eagles (changed mine to crows), but there were still certain eagles which were hand placed on the map as well as ones called by LUA script (for example there is one that would always appear near the waterfall as well as a large percentage chance for one to spawn via lua while you were hang gliding).
Not that it is necessarily a bad thing. Sometimes you don't want every instance of something removed.
I did use that method to make buggies and hovercraft more common as well. I also added the snowmobile as a random spawn and reduced the amount of buzzers you come across.
Also in FC3 I was able to use the encounter files to add pirates to the post liberated areas which was handy as even back then players were annoyed at how enemies would disappear from the map (Ubi never learns *sigh*)
The one thing you can't really do is alter elements of a scripted spawn encounter. So you can remove the convoys, but you cannot change the convoy trucks into Tut Tuts nor change the guards into snipers, etc. That is all handled within the individual encounter .fcbs and they do not convert correctly with the existing tools (so they are most illegible)
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Post by Guneet on Feb 1, 2021 12:58:13 GMT
I was having a problem in don't look down mission of the game and happened to stumble upon this forum. In the end of the aforementioned mission the just happened to stop with warnings, messages or anything can anyone help with my problem? Perhaps tell me if there's a file need to be changed or something.
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