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.fcb ?
Aug 18, 2015 16:05:04 GMT
Post by willyr1100 on Aug 18, 2015 16:05:04 GMT
thks pj, i do have them, you did mention them in another post to me, hope i don't fall asleep going thru them,lol thks bontainer, yep i found that out the hard way, luckily i did have the weapons mods from both u and jr now i have to read up on the binhex converter and what it does, hope i can find something as when i was looking thru 1 of the files there was a // binhex #, and so i asume that was the original before editing,
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.fcb ?
Aug 18, 2015 17:00:24 GMT
Post by bontainer on Aug 18, 2015 17:00:24 GMT
No, // is something like REM in basic, text after // is ignored by FC4, so you can use it for commentaries. If there is a binHex number, it usually is what was there before I changed it
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.fcb ?
Aug 19, 2015 13:50:14 GMT
Post by pj on Aug 19, 2015 13:50:14 GMT
It's important to note that the info commented out doesn't necessarily disappear after the file is run through Dunia tools.
These commented lines (from the CDC file):-
<ShopTypeDatas> <!--<ShopTypeData shptypShopType="1" buyValue="47200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" />--> /* <ShopTypeData shptypShopType="1" buyValue="147200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> */ //<ShopTypeData shptypShopType="1" buyValue="247200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="1" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="2" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="4" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="5" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="255" buyValue="-1" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> </ShopTypeDatas>
will become:-
<ShopTypeDatas> <ShopTypeData shptypShopType="1" buyValue="47200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="1" buyValue="147200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="1" buyValue="247200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="1" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="2" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="4" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="5" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="255" buyValue="-1" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> </ShopTypeDatas>
... after conversion, whereas this:-
<ShopTypeDatas> <ShopTypeData shptypShopType="1" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> // These prices are waaayyy too low... <ShopTypeData shptypShopType="2" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="4" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" />
... will become:-
<ShopTypeDatas> <ShopTypeData shptypShopType="1" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="2" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" /> <ShopTypeData shptypShopType="4" buyValue="7200" sellValue="-1" bModulateCostOfItemWithKarmaLevel="0" />
... no problem, because the compiler only looks for xml tags.
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