Wishlist for the further development of FC4E Sept 13, 2015 1:52:33 GMT mikeweeks2346 and pj like this
Post by flanker1six on Sept 13, 2015 1:52:33 GMT
Some belated input. The increased NPC encounters was one of the best tweaks I ever made to FC 3. I got the idea from I think it was called Mega Island mod at Nexus. I DLed a copy of that and unpacked it, found where the NPC encounters were (separate entries for humans and animal NPCs), and compared what the MI mod author had in that to what the default was in my FC 3 Frankenmod (which by that point was parts of at least 4 other mod compendiums)---not sure if the "encounter rate" in my Frankenmod was the vanilla FC 3 rate, or what one of the 4 compendium authors had in their mod.
Far Cry Gaming section:
Now where would one find NPC encounters and their spawn distance in FC4? This sounds like it could be a pretty decent mod!
One of the things I modded in 3 was the rate of NPC encounters (cranked 'em up 2.5 X over vanilla) and their spawn distance from me (increased it from 100 to 200 meters from me, because I hated having them spawn into the game so close I could see it). Anyway, I get a LOT more enemy and friendly NPC encounters, and enemy reinforce themselves under attack much quicker and in heavier concentrations.
Anyway.............my Frankenmod's rate had a numerical value of 10.................Mega Island a value of 100. OooooKkkkaaaaaayyyyy.....................100 sounded a bit manly for my tastes, and the MI author admitted his mod tended to lug many systems down. So I edited my 10 to a 25. And, all I adjusted was the human NPC value, leaving the animal NPCs at 10. I'm just guessing, but if you cranked up the animal encounters (don't even know if this is possible with 4's file structure and code) in FC 4........................the "eagle thing" would be REALLY ugly! LOL! On my system...............the extra friendly and enemy NPC encounter rate was perfect (not only did I encounter them more frequently but once contact with enemy NPCs was made---they definitely reinforced more quickly and heavily [don't know why] than at that 10 encounter level I started at. Made the islands and "state" of Rakyat vs Pirate/Merc warfare feel much more realistic. And for those who like the more hardcore aspects of gaming...................it definitely forced me into a more tactical outlook, as I'd tweaked all the weapons similar to Bontainer's system, and the NPCs had them as well. Unlike in Rambo and Tarzan.................jumping on 10 enemies is a career ender! I needed to "plot" my mayhem, time frame to execute, and egress route if necessary, and replay a lot anyway.
As far as difficulty settings go. An "easy" approach to "harder" difficulty is to NOT craft (FC 4) more than the first holster. Play through with 1 side arm and 1 long arm. REAL men use an SP 9 and a bow! LOL! Don't craft more than the south levels ammo pouches (which are ridiculously high on pistol and nade launcher ammo--what can I say). Don't use ANY serums. Stay with the first level holsters and bags for everything except the second holster and third ammo level. Use only NON SERUM first aid, and fist aid serums you pick up. Don't increase your health level beyond the initial two bars. REAL MEN jump on Rhinos from trees with only a knife clenched between their teeth! The downside is...................................they only do it once!