Post by flanker1six on Feb 24, 2018 18:14:57 GMT
UPDATED:
Anyone else giving this a whirl?
Beautiful game world (Cry Engine 3), not as open world as GRW or the FC series due to the main missions being quite scripted and linear. You routinely lose control of your character during main mission cut scenes and he's gonna do and say stupid **** I never would have so that's been a bit frustrating. Great ambient sound on my system! Good voice acting and extensive dialogue options, that actually develop your characters speech skill (allows more persuasive option in game). Reading books in game will improve various skills & combat abilities.
Physical training in game (running and jumping over stuff or actual combat) really boost your physical capabilities, lots of herb harvesting and "alchemy" that's more like mid evil apothecary stuff (hangover remedies etc). As with the original Operation Flashpoint and the follow on Armed Assault series combat for the first 8 character levels is bleeping brutally difficult. Artificially so in my book, as the Devs have made your blacksmiths son character ridiculously weak and short of endurance. Combat is REALLY clunky, complicated and the game code artificially slows your character down even more during combat. I've had many instances of my character not reacting at all to keyboard or mouse inputs for sword/mace strikes. I'm standing on FULL REVERSE, yet my character is still advancing into the enemy. Gggggrrrrr!!!!!! If you have a cool weapon, you will have serious difficulty using it if it's rated higher in strength and agility than your character is at the time. Serious bow wobble until you get practiced up, many different arrow types. Some really good armor modeling i.e. sword thrust will leave visible dents in plate chest armor etc, same for arrows fired from weak bow or of inferior quality. At other times----armor modeling is flawed like sword thrust to open face of NPC--game code registers it as a strike to armor and has no wounding effect Gggggrrrrr!!!!! Maces and hammers work better on plate than swords and arrows. Your carrying capacity is very limited compared to most other RPGs I've experienced; making it vital you buy a horse (which you have to separately purchase bridle, shoes, and saddle/bags for) and saddle with 1 to 4 saddlebags to lug the surplus swag around to one of the many types of merchants.
Archery, gambling, and brawling are mini games that function as in game training/XP to level you up in the first and last one.
Pick pocketing and lock picking (at least 5 different difficulty levels of locks) offer criminal opportunities to "improve your financial status ". Stolen stuff remains hot and merchants won't touch the stuff for at least 2 days of in game time. If you're seen stealing the local authorities or your victim/s will yell and holler and try to take you into custody; you may land in jail or worse! Towns and villages RAPIDLY find out [cell phone network apparently ] you're thieving scum and won't buy stuff you've stolen elsewhere. WHATEVER you do; DON'T steal a horse and ride it around to other locations---you'll be a wanted POStuff in all of 'em. Gee, Flanker how do you know that? Take a guess. It turns out the millers (as in flour millers); scattered at stream side locations throughout the game world are a form of mid evil crime syndicate. After you get in with the first one, you can get pick pocket & lockpicking training from them, and they'll fence stolen items for you though at a hefty discount.
You have to eat and sleep, you get dirty (reduces your ability to verbally interact successfully with NPCs) and need to wash, or go to the bath/cat house to bath and "other stuff" Period (1403 AD) realistic weapons, armors, and clothing (very nicely done!); no character creation--we all look alike. There is weapons and gear degradation--which you'll have to address through regular maintenance by paying for it at the appropriate merchant specialist, or by reading up on that area, buying maintenance kits, and doing it your self (maintenance is another skill you can level up).
VERY BUGGY!!! At least three patches for it so far have fixed some things; many have reported quest or game breaking stuff, but fortunately I haven't experienced any of those (yet!). One of the castle Lords was walking around buck naked one day. I guess the game engine decided to conserve my GPU power!
Lots of side quests, random encounters with poachers, bandits, beggars, charlatans, and other assorted riff raff.
Pretty decent music score that fits in with the time period; though as always I've turned that **** off right at the start.
IT SUPPORTS MODDING AND MODDERS!!! Even after you discount the 60 GREATEST RESHADE EVER mods for KCD at Nexus......there's till a lot of stuff coming out rapidly for it to address many different aspects of the vanilla game. Plus! so I've found them very easy to edit and recompile into .PAK format to suit my personal tastes.
Min & Recommended specs:
Here are the Kingdom Come: Deliverance system requirements (minimum)
CPU: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
CPU SPEED: Info
RAM: 8 GB
OS: OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
VIDEO CARD: Nvidia GPU GeForce GTX 660, AMD GPU Radeon HD 7870
SOUND CARD: Integrated
FREE DISK SPACE: 40 GB
Kingdom Come: Deliverance Recommended Requirements
CPU: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
CPU SPEED: Info
RAM: 16 GB
OS: OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
VIDEO CARD: Nvidia GPU GeForce GTX 1060, AMD GPU Radeon RX 580
SOUND CARD: Integrated
FREE DISK SPACE: 40 GB
Anyone else giving this a whirl?
Beautiful game world (Cry Engine 3), not as open world as GRW or the FC series due to the main missions being quite scripted and linear. You routinely lose control of your character during main mission cut scenes and he's gonna do and say stupid **** I never would have so that's been a bit frustrating. Great ambient sound on my system! Good voice acting and extensive dialogue options, that actually develop your characters speech skill (allows more persuasive option in game). Reading books in game will improve various skills & combat abilities.
Physical training in game (running and jumping over stuff or actual combat) really boost your physical capabilities, lots of herb harvesting and "alchemy" that's more like mid evil apothecary stuff (hangover remedies etc). As with the original Operation Flashpoint and the follow on Armed Assault series combat for the first 8 character levels is bleeping brutally difficult. Artificially so in my book, as the Devs have made your blacksmiths son character ridiculously weak and short of endurance. Combat is REALLY clunky, complicated and the game code artificially slows your character down even more during combat. I've had many instances of my character not reacting at all to keyboard or mouse inputs for sword/mace strikes. I'm standing on FULL REVERSE, yet my character is still advancing into the enemy. Gggggrrrrr!!!!!! If you have a cool weapon, you will have serious difficulty using it if it's rated higher in strength and agility than your character is at the time. Serious bow wobble until you get practiced up, many different arrow types. Some really good armor modeling i.e. sword thrust will leave visible dents in plate chest armor etc, same for arrows fired from weak bow or of inferior quality. At other times----armor modeling is flawed like sword thrust to open face of NPC--game code registers it as a strike to armor and has no wounding effect Gggggrrrrr!!!!! Maces and hammers work better on plate than swords and arrows. Your carrying capacity is very limited compared to most other RPGs I've experienced; making it vital you buy a horse (which you have to separately purchase bridle, shoes, and saddle/bags for) and saddle with 1 to 4 saddlebags to lug the surplus swag around to one of the many types of merchants.
Archery, gambling, and brawling are mini games that function as in game training/XP to level you up in the first and last one.
Pick pocketing and lock picking (at least 5 different difficulty levels of locks) offer criminal opportunities to "improve your financial status ". Stolen stuff remains hot and merchants won't touch the stuff for at least 2 days of in game time. If you're seen stealing the local authorities or your victim/s will yell and holler and try to take you into custody; you may land in jail or worse! Towns and villages RAPIDLY find out [cell phone network apparently ] you're thieving scum and won't buy stuff you've stolen elsewhere. WHATEVER you do; DON'T steal a horse and ride it around to other locations---you'll be a wanted POStuff in all of 'em. Gee, Flanker how do you know that? Take a guess. It turns out the millers (as in flour millers); scattered at stream side locations throughout the game world are a form of mid evil crime syndicate. After you get in with the first one, you can get pick pocket & lockpicking training from them, and they'll fence stolen items for you though at a hefty discount.
You have to eat and sleep, you get dirty (reduces your ability to verbally interact successfully with NPCs) and need to wash, or go to the bath/cat house to bath and "other stuff" Period (1403 AD) realistic weapons, armors, and clothing (very nicely done!); no character creation--we all look alike. There is weapons and gear degradation--which you'll have to address through regular maintenance by paying for it at the appropriate merchant specialist, or by reading up on that area, buying maintenance kits, and doing it your self (maintenance is another skill you can level up).
VERY BUGGY!!! At least three patches for it so far have fixed some things; many have reported quest or game breaking stuff, but fortunately I haven't experienced any of those (yet!). One of the castle Lords was walking around buck naked one day. I guess the game engine decided to conserve my GPU power!
Lots of side quests, random encounters with poachers, bandits, beggars, charlatans, and other assorted riff raff.
Pretty decent music score that fits in with the time period; though as always I've turned that **** off right at the start.
IT SUPPORTS MODDING AND MODDERS!!! Even after you discount the 60 GREATEST RESHADE EVER mods for KCD at Nexus......there's till a lot of stuff coming out rapidly for it to address many different aspects of the vanilla game. Plus! so I've found them very easy to edit and recompile into .PAK format to suit my personal tastes.
Min & Recommended specs:
Here are the Kingdom Come: Deliverance system requirements (minimum)
CPU: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
CPU SPEED: Info
RAM: 8 GB
OS: OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
VIDEO CARD: Nvidia GPU GeForce GTX 660, AMD GPU Radeon HD 7870
SOUND CARD: Integrated
FREE DISK SPACE: 40 GB
Kingdom Come: Deliverance Recommended Requirements
CPU: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
CPU SPEED: Info
RAM: 16 GB
OS: OS 64-bit Windows 7 or 64-bit Windows 8 (8.1)
VIDEO CARD: Nvidia GPU GeForce GTX 1060, AMD GPU Radeon RX 580
SOUND CARD: Integrated
FREE DISK SPACE: 40 GB