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Post by mikeweeks2346 on Aug 22, 2018 21:49:48 GMT
Anyone decided to give the new restrictive mode a shot yet? I'm not worked up over permadeath, but the other features have a lot of merit. Too bad it's all tied together with this PD feature.
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Post by JRavens on Aug 24, 2018 16:59:53 GMT
No I haven't, but I saw some videos a few weeks ago about it. It seems very close to what most of would prefer (things like play without squad mates, only swap weapons at ammo crates, full clip reloads, etc.). Be interested to see what others think retrying the campaign using Ghost Mode.
What is this "PD" you speak of?
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Post by mikeweeks2346 on Aug 25, 2018 20:31:30 GMT
PD = perma-death
Over on the Ubi forum I'd say generally speaking what the hard-core players wanted were the options that make up this Ghost mode as part of the normal campaign. Not as a separate take it or leave it approach. IOW, truly play the game as you wish to do so. PD is the killer here, since the game map and some coding issues from launch can still kill you without the player doing anything to warrant it. In fact the question has been raised, who wanted PD to begin with?
In addition it appears for solo players, the AI (both team and rebels) have been nerf'd for GM - or at least tweaked (or perhaps simply broken). Multiple comparisons are being noted between GM and normal play.
The folks using co-op clearly have an upper hand, and have since game launch.
The major "health update" patch due next month will be most interesting to see what the studio decide to address - as well as what might be added in the way of new bugs. For example the roll-out of TU15 in late July re-locked numerous weapon attachments, with no way to re-acquire them in-game (you can purchase them of course - NOT).
In the core game, solo, I'm having a blast. So much more than that mess produced by the Montreal studio - Far Cry 5.
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Post by jimbo63 on Aug 26, 2018 11:27:36 GMT
PD = perma-death In the core game, solo, I'm having a blast. So much more than that mess produced by the Montreal studio - Far Cry 5. Totally agree with you Mike - way more fun than Far Cry 5. I love just yomping through the Bolivian countryside, causing some consternation amongst my Santa Blanca friends, then just moving on. However I cannot even complete the game in Arcade mode, let alone trying to move on to harder levels  .
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Post by mikeweeks2346 on Aug 26, 2018 22:33:19 GMT
Yes indeed, romping thru the countryside, in true the ole' Far Cry tradition is tons of fun. I also haven't finished my first campaign, but getting close. Just taking my sweet time about it.
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Post by flanker1six on Aug 27, 2018 1:05:56 GMT
I tried it on Extreme. Made it about an hour and a half...............then got burned by the game mode. New mission objective-----first time wounded on it; the game counted it as the second time/no revival (not true was still waiting on AI team mate) and my character was gone. Back to regular play for me.
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Post by willyr1100 on Aug 27, 2018 20:48:35 GMT
after i found out about the new update i fired up a new game, still haven't filled out all the skill tree yet just the ones i think are important, and am grinding now on the tier modes which i hadn't done before, i think am now about level 30 or a little lower, as i always did the arcade mode only, i was now curious about the tier system,and the prestige crates u earn while ranking up (down) to level 1 , got some good stuff and some useless, kind of makes the grind a little less pain in the backside, and have left enough of my blood and body parts to circle the world a couple of times, as the difficulty increases as u rank up to tier 1, but am able to keep my points and stuff, unlike the solo mode where u can put in a few hrs and die lose everything u earned , my tactics suck, but am learning it is better to hit and run and crawl around like a snake in the grass and use sync shot a way lot more, i do like the chance to play or set up the ai to male or female, but was disappointing that when i hit the Easter egg at the train yard, they forgot to voice over the female ai comments, also i think the com's med and oil containers were not re span able as they are are now and the convoys are more plentiful as they are needed to rank up your weapons damage, so that is a good thing, convoy take downs are the best fun till unidad shows up then is a cf, and trying to infiltrate a unidad base unseen with just a pistol to get some Intel or points is also more fun know,hope that made some sense.
Jimbo, keep at it, when u do get to the end,there are 2 different endings
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Post by mikeweeks2346 on Aug 27, 2018 22:52:46 GMT
When I hit XP level 30 decided to go the Tier route. Simply because it seemed a waste to let what normally would have been generated XP go to waste. And as willy stated, as you level "down" from Tier 50 it's a whole other ball game. I'm not attempting to reach Tier 1, but simply go as far as I can to completer the campaign - for the first time. Currently at 89% completed and sitting on Tier 21. Not grinding except for the convoys to obtain massive amounts resources for both the remaining skills I wish to have, and for increasing damage levels to my favored weapons. The sniper rifle obtained at Tier 40 has really come in handy, to say the least.
I also was surprised that the stand alone resource containers now re-spawn, so now can take advantage of that feature as you simply move about the map.
I realize now that as soon as I engaged the Tier system should have tackled the five-skull provinces then, because some of the scripted missions don't really allow for total stealth, and with Tier have to really think "outside the box" when it comes to tactics. So far haven't yet had to deselect Tier to finish a story mission - so with fingers crossed the team is close to dismantling the cartel and giving UNIDAD a wide berth. if at all possible.
Haven't a clue about an Easter egg at the train yard, so will have to look back on the various missions, to get a clue of some kind.
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Post by willyr1100 on Aug 28, 2018 17:01:40 GMT
Mike,there was no clue about it, i just happened to stumble upon it in my 1st play thru, then when i just re did the game it took me a while to find it again, some what of a spoiled alert
as u face the mountain at the train yard in Koani from the salt flat, start to drive and scan to your right it might take a while but u will see a post with a sign that says don't push this button or something like that on the salt flat all by it's lonesome, so don't push that button, lol
agreed that it is better to get the harder provinces done first at tier 50, yes i to like the desert tech hti also, but find myself useing the MK14 with the G28 scope as it fills both purposes
i just wish you could reset the stats on a new game to see if you have improved in your techniques
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Post by JRavens on Aug 28, 2018 17:24:50 GMT
>PD = perma-death Oh duh. Yep I gotcha. Well if Ghost Mode is ONLY playable with permadeath then that is just plain dumb. Not because it isn't realistic (it is), but because it's a video game (and one with poorly implemented physics and scripting) you can EASILY die by accident or by means which you have no control about. Like you said I think most want the options without that particular one. They need a toggle for that (or yet another separate mode  ). Actually it mystifies me as to why all of these features weren't implemented as toggle options. Ubisoft just cannot figure out how to make games customizable for the player  PS - I remember Primal having an option for survival mode where it would allow an "extra life" whenever you hit certain campaign milestones so at least there was SOME kind of way to avoid one random death each "section" of the campaign. Maybe they could have done something similar with story missions. Also would have been great if each death the resistance pulls you out and patches you up (you respawn at the closest safe house) but it's a big hit on resources and if you don't have enough then it's game over. Hmmm taking the resource thing further I wish the game would of had some costs involving them so you have a reason to collect beyond skill tree purchases. Something like... I dunno.. spitballing: Medicine - revives / respawns (or meds for team mate revives and all 4 resources for respawns) Fuel - vehicle drops Comm tools - recon spotting Food - no idea... slowly degrades over time to represent food and drink needs? penalty for civilian deaths? (sorry I killed your papi here have a cake!). Switch this to Ammo and cost us each time we restock at a weapons crate. Hell ammo, chemicals, intel or anything makes way more sense then "food" for buying skills anyway 
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Post by mikeweeks2346 on Aug 30, 2018 0:00:45 GMT
Thanks willy - any train yard I was encountering I was taking the time to look around ever so closely - for what I wasn't sure, but looking nonetheless ...  I came across the MK14 late in the current Tier run, so unfortunately had already chosen my go-to weapon to buff - the 556xi. However the MK14 does seem to have some great attributes that could be ever so useful with the Tier structure.
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Post by willyr1100 on Aug 30, 2018 17:46:03 GMT
Mike, i only came across 1 other , it was on the mission to grab the guy at the concert, it was on the ridge facing a large statue, and yes that also was not female voiced over,
have decided to try the per ma death last night, as i saw on the tab that pops up there are a whole bunch more prestige crates to earn besides the ones on campaign and a exo suite, not to big on the helmet but the rest looks interesting, it think once u unlock both of those u keep if u die,but will find out the hard way, decided to try the AK12 in a short config and range finder with g launcher,but haven't decided on iron sight or optic, don't know if there is any difference in fast sight acquisition , and the P12 pistol for the sights , hope u can find those eggs, i hear there are more, but haven't stumbled upon them yet , stay frosty and don't reload,(drat now were did i drop that darn mag),
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Post by mikeweeks2346 on Aug 30, 2018 19:09:03 GMT
I'm not keen about permadeath in a video game, but certainly would like to see the other features of GM added as options to the main game. Haven't decided yet what to do once thru this first pass of the campaign - might wait until the Sept. rollout that reportedly is aimed at addressing "maintenance" issues.
One idea is to try it modded FC3-style - solo, no HUD, and a self-imposed limit on available weapons.
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Post by JRavens on Aug 31, 2018 16:40:35 GMT
>One idea is to try it modded FC3-style - solo, no HUD, and a self-imposed limit on available weapons.
Yeah I think that may be the best way to deal with it... only restock and adjust weapons at crates. That's how I was playing the last time I played although I never worked up to completely shutting the HUD off. That was also before you could disable the AI so I think that would make a difference as well since you can't be rescued or rely on coordinated head shots.
I wonder if the saves can be manually backed up with Ghost Mode? Kinda the way we do with Far Cry and just have subdirectories where the save files are... if it doesn't keep a cloud save then maybe one could force save after a mission was completed (and only then) and restore only if you died to some random bullshittery. Provided one could have the mental willpower not to restore when killed fairly by enemies. Maybe only keep one and overwrite it or delete previous ones... not perfect. Dang wish they would allow shutting off that permadeath :/
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Post by mikeweeks2346 on Aug 31, 2018 21:32:36 GMT
> I wonder if the saves can be manually backed up with Ghost Mode?
Yes, as with the other Ubi games - just make a copy of that game save folder at any appropriate point. However can't speak regarding any cloud save issues, since I long ago disable that feature. I control my own back/recovery file system.
Folks using PS4 have discovered a copy game save file feature, so they're pleased as punch that they can recover should you die in GM due to any number of game glitches. Apparently XB1 users are no so fortunate.
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