Post by mikeweeks2346 on Jul 22, 2015 21:02:16 GMT
Is it possible to get some feedback to my question? Am I on target that the files which "run" 1.8 are those with the same date (basically Feb. 5, 2015)?
The total size is listed as 1.35GB, which is a bit less than that of the zip file posted in other parts of this forum. For that zip, I can not find any detail info which states what actually is contained within.
"The NUKE, are you crazy?" "Oh relax, it's got a very small yield. Just enough ..."
Sorry Mike I missed this when you first posted it. I will double check these tonight for you against my backups.
I do know though that I have not backed up the executable or DLL files in the main directory only the .dat files. Foolishly it didn't occur to me that some day I might need to wind those back as well...
Edit - ok so I have done a poor job on tracking what I consider the "non-essential" files in the bin folder. There are a huge assortment of supplemental DLL files used for things like optional shaders, nvidia hairworks, ubiplay, etc. and that aren't directly tied to core Far Cry 4 game itself. So I can't really say for absolute certainity on all of these.
The two CRITICAL files however in the BIN directory are FarCry4.exe (the main game excutable) and FC64.dll (which BTW is the file I refer to when saying it can't be edited without crashing the game - it should contain a lot of supplemental game code like it did in FC3) Additionally the files IGE_WPF64.exe & IGE.WPF.Core64.dll are for the map editor if that's important to you (IGE standing for "In Game Editor" sic - neither truly in game nor a proper editor, but one could argue for both I guess)
The main directory files are FarCry4.dll (a smaller DLL that handles I believe the front end launcher of the game) and uplay_install.manifest (self evident from the name)
The data_win32 is where the good stuff is. These are the effected files: patch.dat patch.fat patch_hd.dat patch_hd.fat shadersobj.dat shadersobj.fat
I also backed up ige.dat / .fat and common.dat / .fat, but I don't think therse were affected by v1.09 or v1.10...