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Post by mikeweeks2346 on Apr 12, 2015 21:31:36 GMT
Since I backup my save files I went back to a Level 0 save to check on this, and to have it brought over from the other forum:
When reaching level 1, in my game, only the Token purchase option is unlocked.
The price for medicine and body armor remains the same at 30,000 and 40,000 each. There is no 25% reduction upon reaching level 1.
When I reached level 2, the other token/upgrades were unlocked.
I am close to Level 3, so will be able to see if the attachment prices drop by 25%.
In the over-all scheme of game-play, the price for medicine and body armor is not a major issue, since I 1.) never buy medicine, and 2.) will budget for whatever is the cost of body armor if a purchase is needed.
However, if there's to be a 25% reduction as stated in the changelog, then it appears not to be working as intended.
UPATE:
Reached level 3, and attachments are indeed 25% cheaper. No change to medicine or body armor.
Is it possible that if using the enhanced hardcore 0.18.1, there's no 25% cut in body armor and medicine prices, and simply the changelog doesn't so state?
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Post by JRavens on Apr 14, 2015 12:55:15 GMT
Hmmm a quick look at the shop file and I see body armor, medicine and guns for hire tokens all have bModulateCostOfItemWithKarmaLevel="7866460751704" which I thought was for karma level one. Checking against the original shop file this was the number set on weapon attachments which in vanilla are given a -25% cost reduction at karma level 1. I will start a new game and try and replicate the issue. This may be another case where things in the shop file just don't seem to work as expected.  EDIT - Nope. I'm a dope. I have the karma discount entries written incorrectly for most of the items. This actually probably caused a much larger issue with lots of items not properly receiving the 25% karma discount  I will go through and fix these soon and provide a corrected file. This will also (hopefully) be fixed in 0.18 FINAL. Thanks for the bug reports 
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Post by mikeweeks2346 on Apr 14, 2015 18:44:45 GMT
You bet.
I should have been more specific upon reaching the various karma levels - there were drops in prices, but I didn't actually calculate them, as well has the tokens/upgrades being unlocked - I simply don't use them.
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Post by JRavens on Apr 15, 2015 2:36:37 GMT
Attached is a fixed (fingers crossed) CDC shop file. Extract this into the _unknown\misc\ folder and overwrite the existing file and then repack. Alternatively I'll release an update to v0.18 including this in a few days. Should now correctly apply karma benefits to consumables and ammo which were messed up. Looks like attachments, weapons, house upgrades and maps were OK and working as expected, but as always if you find any bugs let me know 
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Post by mikeweeks2346 on Apr 15, 2015 3:03:26 GMT
As I always asked Ziggy, for this type of update, is a new game start needed?
Since this is my first pass thru Kyrat with the enhanced mod I'm most interested in discovering how to go about best allocating the increased level of XP requirements, for example, and how a select number of weapons perform, etc, etc, so would prefer to continue if possible.
So, just wondering.
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Post by JRavens on Apr 15, 2015 12:13:43 GMT
Honestly for this kind of an update I'm not sure. Since all I did was correct the bonus requirements IF the game checks your karma level each time you enter the shop (and why wouldn't it, but who knows) then it should apply the benefits to the cost of the items.
Having said that any time I tinker with karma and XP levels themselves it seems to necessitate a new game or things get messed up.
My gut is no you shouldn't have to start over, but if the items still aren't getting the bonus or something odd happens (like you can't buy medicine and body armor or the requirements freak out and give you a weird message like the driller) then I guess a new game will be required.
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Post by mikeweeks2346 on Apr 15, 2015 16:37:37 GMT
Understand, still soooo much uncharted waters out there related to the coding of FC4.
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