Post by bontainer on Oct 11, 2015 10:19:52 GMT
The progression unlock is in the so called shopfile
__unknown/misc/CDCb723F8C565609.maybe.rml
You can convert (and reconvert) it with
Gibbed.Dunia2.ConvertXML
This will generate an editable XML file.
farcrymods.freeforums.net/thread/20/modding-106-mod-shop-file
Movement
farcrymods.freeforums.net/thread/80/modifying-ajays-movement-speed
Climbing is in the same file
farcrymods.freeforums.net/thread/81/weapon-data-question-jravens
Line 1781 - (just a quick look). (Leastwise - I hope this is it!)
<object name="CharacterParams">
<field name="fMass" type="Float32">80</field>
<field name="bUpdateRotation" type="Boolean">False</field>
<field name="bUseRigidBased" type="Boolean">False</field>
<field name="bUseLowQualitySim" type="Boolean">False</field>
<field hash="CA508388" type="BinHex">00</field>
<field hash="938C99B3" type="BinHex">00</field>
<field hash="449D7F27" type="BinHex">00</field>
<field hash="D9CFE1EA" type="BinHex">00</field>
<field hash="78461C4D" type="BinHex">00</field>
<field name="fMaxLinearVelocity" type="Float32">40</field>
<field name="fMaxIntepenetration" type="Float32">0.1</field>
<field name="fStickToGroundGravityFactor" type="Float32">1</field>
<field name="fMaxSlopeAngle" type="Float32">75</field>
<field name="fMaxTerrainSlopeAngle" type="Float32">75</field>
<object name="StandDimensions">
<field name="vecStandCapsulePointA" type="Vector3">0,0,0.45</field>
<field name="vecStandCapsulePointB" type="Vector3">0,0,1.35</field>
<field name="fStandCapsuleRadius" type="Float32">0.45</field>
<field hash="83EF253A" type="BinHex">000000000000000000000000</field>
<field hash="1AE67480" type="BinHex">000000000000000000000000</field>
<field hash="4467B5EA" type="BinHex">00000000</field>
</object>
I found that 130 to 140 allows you to climb most ledges, but it will also lead to sliding death - try it and you will know what I mean
__unknown/misc/CDCb723F8C565609.maybe.rml
You can convert (and reconvert) it with
Gibbed.Dunia2.ConvertXML
This will generate an editable XML file.
farcrymods.freeforums.net/thread/20/modding-106-mod-shop-file
Movement
farcrymods.freeforums.net/thread/80/modifying-ajays-movement-speed
Climbing is in the same file
farcrymods.freeforums.net/thread/81/weapon-data-question-jravens
Line 1781 - (just a quick look). (Leastwise - I hope this is it!)
<object name="CharacterParams">
<field name="fMass" type="Float32">80</field>
<field name="bUpdateRotation" type="Boolean">False</field>
<field name="bUseRigidBased" type="Boolean">False</field>
<field name="bUseLowQualitySim" type="Boolean">False</field>
<field hash="CA508388" type="BinHex">00</field>
<field hash="938C99B3" type="BinHex">00</field>
<field hash="449D7F27" type="BinHex">00</field>
<field hash="D9CFE1EA" type="BinHex">00</field>
<field hash="78461C4D" type="BinHex">00</field>
<field name="fMaxLinearVelocity" type="Float32">40</field>
<field name="fMaxIntepenetration" type="Float32">0.1</field>
<field name="fStickToGroundGravityFactor" type="Float32">1</field>
<field name="fMaxSlopeAngle" type="Float32">75</field>
<field name="fMaxTerrainSlopeAngle" type="Float32">75</field>
<object name="StandDimensions">
<field name="vecStandCapsulePointA" type="Vector3">0,0,0.45</field>
<field name="vecStandCapsulePointB" type="Vector3">0,0,1.35</field>
<field name="fStandCapsuleRadius" type="Float32">0.45</field>
<field hash="83EF253A" type="BinHex">000000000000000000000000</field>
<field hash="1AE67480" type="BinHex">000000000000000000000000</field>
<field hash="4467B5EA" type="BinHex">00000000</field>
</object>
I found that 130 to 140 allows you to climb most ledges, but it will also lead to sliding death - try it and you will know what I mean