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Post by CvX on Jan 17, 2016 9:00:27 GMT
The HardCore MOD That Will Bring More Meaning, To The Features, Of The Game.
What Inspired The MOD:
The MOD Idea Came As Soon, As I Started Playing. You Gained So Much Cash It Was Litterly, OverFlowing.
With Not Enough Stuff To Spend It On.
It Was So Limiting, Even More So With A Wallet, That Makes No Since Adds Nothing, For This Type Of, Structure.
Then I Thought About, Difficulties, HA, The Only Change Is The MOBs And Some Other, Under-The-HuD-Stuff.
... Wich By The Way Didn´t Solve Anything.
I´m Also Taking A Huge Inspiration From The Lure And History Of Far Cry, Into Consideration While Making This MOD.
" Nothing Will Be Lure Braking! As Much As It Might Even Be, Lure-Enhancing!
My Goal Is To Rid The Game Of Un-Enjoyables, Sort Them Out "
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Giving Them, The Sense Of Presence They Deserve... Remove Nothing, Just Change Everything
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MOD Description. Fateful, Is A MOD Were You As A Player Have To Face Your Fate.
Within Kyrat, There Is A Harsh Natural Circle Of Life. As A Stranded Out-Sider, Not Knowing Much About The Land.
One Has To Adapt To The Even Harsher, Human Nature.
Were Money ´n Blood Are The Only Currency Anyone Uses, Or Being Used.
This Not So Idylic Tropical Mountain Land May Sound Promising At First, What If One Stops, For Just One Second?!
One Second Is Enough To Notice, The Gruesome Wind Carrying; A Stench Of Blood ´n Rust With Cruel Echoing-Screams Ringing From Torture.
Fatefull Is What It Sounds Like Facing Forces Beyond Our Own Comprihensive Minds. Paying With Blood Sweet And Tears Just To Stay Alive, Just To Live Another Day.
If That´s Not HardCore. Then What´s The Meaning Of Life
By Simply Taking In The Aspects Of The Lure Of Far Cry 4, But Also Its Roots. Wich Has Always Been Adventure ´n Exploring.
The Cruel Land It Self WOULD YOU RETURN?
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One Cant Stop To Ask:
* Why Travel In Far Cry 4, When You Can Teleport? * Why Farm For Cash For Hours, When You Can Throw Bait, To Get Cash Faster Then Anything Else? * Why Try To Find Sharpas, When You Can Teleport To A Shop? * Why Even Unlock The Towers, If They Unlock FREE WEAPONS?
Your Cash Is Unlimited Anyway.... Why Bother?
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Fateful, Takes The Harsh Nature, To New Heighs ´n Lows....... Removing Nothing, Just Change Everything!!!
Fatefuls Ultimate Goal?.... That´s Simple
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ALPHA 1 [Build 0.1-005]
Features.
* Weapons Unlocked From The Start Changed Prices Of Course!
* Attachments Unlocked From The Start Changed Prices Of Course!
* Ubisoft-Locked Stuff Unlocked From The Start How About An SVD With: Silencer + Illuminated Scope + Large Mag? Just To Name ONE Combo!
* Killed Of The Animal Skinning Exploit By Reducing The Sell Price, Not Worth The Time, Still Worth It To Get More Space Or Why Not For The Ammo
* Every Item Has Gotten A Buy Increase, Meaning You Have To Work For The Good Stuff As Well As The Small.
* Attachments Makes Sence Now Nothing Is Has " Static " Prices! Cheap Weapon ~ Cheap Attachment, But, Cheap? Everything Is Relative In This Mod.
* Ammo Increased Price, As The Golden Path Needs Suppies. Huge OverHaul Plans As To Were I´m Goin With This
... DOWNLOAD: FATEFUL, ALPHA 1 [Build 0.1-005] ...
... FATEFUL, ALPHA 2 [Build 0.3-099]
It´s Finally Here With Shop Item Distribution Re-Arrangements!
Now Sharpas Will Have The Exclusive Special Items.
That Makes Us Want To Ignore That, Fast Travel Button, And
Start Seeking Them out, Regularly. Features.Sharpas Exlusive Items: * Black Market Tab:WingSuit, Sticky Throwables, Experimental: Grapple Hook* Ammo Tab:Rockets, Grenades, Flame Tanks, Special Arrows * MAPs Tab:Locations, Loot & Masks* Sell-To-Buy Ratios Improved.... DOWNLOAD: FATEFUL, ALPHA 2 [Build 0.3-099]
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FATEFUL, ALPHA 3 [Build 0.1-099]
ALPHA 3 Obviously Has Everything From Previous Versions!
Also! Takes Everything And Pushes, This MOD To New Heights, Here Are The
Changes
Sharpa !EXCLUSSIVE! Items:
* ALL Throwables ´n Special AMMO Rockets, Mines, Molotovs, Special Arrows
* ALL Signature Weapons Like Wise, Removed Form All outpost lockers, Sharpas Are The Ones Who Sell These Now
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Changed The WildLife Somewhat:
* Changed The Spawn Timers Roughly, Halved The Tedious Spawn Timers Of ALL WildLife
* No ( Sea- ) Eagles CAN`T, WON`T Attack You, It´s Codly Impossable For Them
* Changed The Bait-Mechanics So Bait Summons: Dhole, Wolf And.... Wait Is That A Honey Badger?
* Honey Badger Spawned By Bait This Is Rare, Also A Part Of My, Anti-Bait-Exploit-Mechanic.... With Added LoL-Effect
* Wild Life Spawn Seperations Decreased The Spawn Distance Betwen Wild And Neutral Animals Now Its Wilder Then Ever
* Unlocked The NORTH
+ Adjusted Prices Yet Again ..... I Sware To You All, These Things Are A Live!
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FATEFUL, ALPHA 4 [Build 1.0-050]
Fixed The Weapons So They All Have A Lot Better Feel To Them, making Them More Enjoyable!
Like Always All Previous changes Are In This One!
Changes
7 hitboxes Insteed of 3-4 Makes More Sence This WayDamage Multipier Pair RangeFixed For All WeaponsMagazine SizesAll Weapons Have The Actual Size NowInculding The Extended/Large Mag.ExpFireRatesAll Weapons Has The Expected FireRates ... DOWNLOAD: FATEFUL, ALPHA 4 [Build 1.0-050]
Upcoming Change:
This Will Be The Most Fun Part Of This MODs Creation, Now I Will See What Is Possible And Add It In Test And Enjoy. NOT EVEN I KNOW WHAT MIGHT GET THROUGH!
Down Below Are Teasers And Unstable Builds, They Will Be Buggy/Glitchy.
Enjoy!
As There Are Other HardCore MODS Out There, I Simple Build This One As A Personal Project, It´s Also How I Want To Play The Game, Once I Start.
This Project Was Indeed Inteended As My Own Private MOD, But, As I Came Across JRaven & Bontainers MODs While Looking Up FC This Inspired Me To Share
Builds Are Down Below, If Reporting: Bugs, Issues, Tell Wich One Your Using Please?!
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Post by CvX on Jan 17, 2016 17:01:12 GMT
Hej Guys I´m CvX And This Is What I Hope To Be My First Mod
I´m A Simple Guy Who Enjoys The Game, In Somewhat Harsh Ways.
HardCore Gaming. Is Hard To Find These Days , As Everything Is So Casual No matter Were You Turn Your Head In A Game-Store. That´s Exactly Why I MOD In The First Place, This Thread & MOD Will Be Just That.
See It As A Blog Or Just A MOD Report Thread Were You Can:
Read Up And Test My Progression.
Report Back
........Have FUN While Doing It, The Choice Is ALWAYS Yours.
If I Manage To Set Everything As I Want It, It´s Gonna Be Awesome, However.
Due To Limitations And Dead Ends This Game Could Reveal, I May Have To " Adjust " My Plans And Go An Other Way About It
.... We Will Have To Wait And See.
My Mod Will Be Built Up In Stages, Category For Category.
Not Only Am I: A HardCore Gamer, I´m Also A Perfectionist By Life.
This Means My Work Will Be Needing Time And Lots Of FUN.... And I Picked FC4?! We Will See How It Goes.
Time Limits And/Or Dead Lines, For My Work Is Pretty Much Non-Existent, As I Am A Cyborg.... Hint-Hint.
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[01-17-16, 10:06] Report One: " A Tasty Crab Rangoon "
My Mod Just Made It Through, My Unlock ALL Weapons Stage This Will Totaly Ignoring Owned DLCs, Bon Appetit. ( You´l Stil Have To Pay For Them 3 Exceptions ) ------------------------------------------------------------------------------------------------------------------------------------------------ Findings While Playing Around In The Game Files Allowed Me To Unlock ALL Weapons As Early As After You Have First Meet Sabal At Pagans Monestry. This Means, The Weapons WILL Unlock Correctly (No Bugs So Far) As The Game Has Time To Load Them All In, While You Play The Tutorial. ....This Unlock, Helps Me Understand The Shop Files A Bit Better. ------------------------------------------------------------------------------------------------------------------------------------------------
[01-17-16, 14:43] Report Two: " Kill The Chef Or His Family? " Adjusted The Buy ´n Sell; To Were, I Would Like Them To Be Gave The Weapons/Items Prices That Feels Right At This Moment, Realistic. In Terms Of The Time It Takes To Get Them And Also As You More Or Less Had OverFlow With Cash In-Game Vanilla. ....Not Anymore That´s For Curtain. ------------------------------------------------------------------------------------------------------------------------------------------------ [01-18-16, 02:35] Report Three: " Where Is Dharpan " Currently Working On Unlocking, Locked Attachments for All Weapons This Is A Very Comprehensive Adjustment
As I Have To Change ALL Related Prices, Pair Weapon Basis.
So Far I´m Done With; Silencers And ACOG Scopes
...This Will Take More Time To Get Right.
Changes Reflects On ALL WEAPONS ! Including Those Whose Attachments Are Already Unlocked By Default. Just For The Sake Of Perfection
After All Static Is Not How I Do Things!
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[01-18-16, 07:09] Report Four: " Dharpan Would Understand "
Been A While Since Last Report
So Far Everything Is Going Smoothly Starting To Get The Hang Of This. I´ve Got 3 Attachments Left
Seems To Be Speeding Up From Here On Out As These 3 Do Not Have Many Weapons Attached. ...In Other Words Less To Change ------------------------------------------------------------------------------------------------------------------------------------------------ [01-18-16, 21:55] Report Five: " Big Change Is Coming " Changing Focus Of This Thread Layout It Takes Time TO Both Upload And Reporting... Everything.
I Will Keep Reporting Of Course, Uploads However Are Now Closed Insteed I Will Update The Reports As The Project Goes On. So Far, Everything Is Going As Planed All Attachments Are Now Unlocked! I Just Need To Change Attachment Limit in The Shop. It´s A Huge Job! As My Entity Files Don´t Follow The Normal Layout Some Posted Etc. I Do Hope This MOD WILL WORK For Others As Soon As I´m Done I Will Upload A Test MOD. .... Lets Just Hope I Have Some Readers LMAO, Talking To My Self Ain´t As Fun As It Looks HAHA ------------------------------------------------------------------------------------------------------------------------------------------------
[01-19-16, 13:41] Report Six: " That´s A Good Thing Right?! " Managed To Get The Entitys Sorted I Also Managed To Find A Good Somewhat "Algorythmic Solution " To The Pricing Of The Attachments.
This Has Taken Me, Yet Again, Somewhat Longer Time Then Expected Let´s Apply Them, So We Can Test Drive The MOD. Cheers! To Those Who Do Read This. ----------------------------------------------------------------------------------------------------------------------------------------------- [01-13-16, 07:33] Report Seven: " Welcome To Banapur " FINALLY!
Managed To Get The Unlocks ´n Prices Sorted Got Hooked Up On The M-700 Rifle. As It Wasn´t In The List Of Known " Entities "( Games Core Files) I Had To Manually Find The Right One Out Of Aproximate 3000+ Files.... So Here I Am, Finally Releasing The ALPHA. Every Version Number Means I´ve Added A New Feature Alpha 1-2-3 Build Tells How Far I Am At Making It Fully Operational. ------------------------------------------------------------------------------------------------------------------------------------------------
[01-20-16, 08:47] Report Eight: " Stock up On Supplies "
Sharpas And Lockers, Items Are Now Being Worked On As Sharpas Was More Or Less A Convinience Feature. Now These Friendly-Stalkers, Gets A Bigger Role To Play.
Sharpa !EXCLUSSIVE! Items:
* ALL Throwables ´n Special AMMO Rockets, Mines, Molotovs, Special Arrows )
* ALL Signature Weapons
Oh, Almost Forgot... Ammo? Why Would They Carry AMMO, When They Have Got The... BOMBS?
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[01-20-16, 19:18] Report Nine: " Sorting The Past "
Confirmed; Shop Prices Are Living Thier Own Life!
Everytime I Pack The MOD For Testing, The Prices Jump Around And Changes Everytime Single Time. This Is Pretty Annoying.
Fixed Some Minor This: Sharpas Not Having The Inteended Items Etc,
I Will Update When Most Of It Is Sorted Through And Prices Feel Right.
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[01-20-16, 21:10] Report Ten: " Sherpa: Nice To Meet You Friend "
Sharpas Items Have Been Sorted Out And Fixed! Re-Balanced (Again) The Sell-To-Buy Ratio, So It Reflects On The Intendeed Effect(s).
More, Sharpa !EXCLUSSIVE! Items:
* Location MAPs * Loot MAPSs * Masks MAPs
Makes Sence, Because Golden path Is Directly Linked To The Fast Travel System Destroying; Mins Propaganda-Machine For Them.
As For The; EXCLUSSIVE Items;
Viewing Sharpa As An Ci ( Criminal informant ) Or Local Source Depending On Ones " Point-Of-View "
That´s One Out Of Many Reasons As To Why He Would Have; PoI (Points of Interest) And Loot MAPs As He Might Have Found These Places As A Ci Or Simply On His Travels. Simply Put You Pay The Sherpa For The Local Infomation Involving Everything From; Local Heritage (Masks) To Local Secrets ( Locations & Loot )
Like I Said Before, I Want To Mix As Much Realism And Logic Into The Features That Are Already In There
Removing Seemingly Nothing!
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[01-20-16, 21:10] Report Eleven: " Sherpa: Thank You Come Again "
So Far I Feel like I Can Leave The Good Old Sharpa Behind, For While. * Some Price Balancing Of The Previously Added Sharpa Items Sharpa !EXCLUSSIVE! Item:
* Sticky Throwables Upgrade Mines, Grenades, C4s
* Sell-To-Buy Ratios Improved, As Well,
Now It´s Easier To See The Price Change With Difficulty As Well. Hard Should, Remain Hard After All. ------------------------------------------------------------------------------------------------------------------------------------------------
[01-21-16, 16:30] Report Twelve: " Crossing The Line "
Sometimes A Line Has To Be Crossed In Order To Get To Of Limited Areas ... Far Cry 4 Has About 4, Ironically Enough.
NHA, Nothing So Serious, Just Playing Around With
The Out of Bounds Timer. As I Do Want To Be Able To Reach Off Limit Areas, Of The Map.. Woops Spoiler Alert.
Anyway, I Want It To Look Good, Preferably; NOT AT ALL, HaHa. So I Will Keep You All Posted And Send Reports Of My Findings
... I´l Try To Enjoy Myself In Meantime... That Sounds A Bit Off. ------------------------------------------------------------------------------------------------------------------------------------------------
[01-21-16, 22:24] Report Thirteen: " Theres Animals In These, Here, Woods "Changed The WildLife Somewhat: * Halved The Tedious Spawn Timers Of ALL WildLife * Eagles CAN`T, WON`T Attack You, It´s Codly Impossable For Them * Changed The Bait-Mechanics So It Summons; Dhole, Wolf And Wait Is That A Huney Badger? * Huney Badger Spawn By Bait, Is Rare And Also A Part Of My, Anti-Bait-Exploit-Mechanics, With Added LoL-Effect * Decreased The Spawn Seperation Borders Betwen Wild And Neutral Animals, Now Its Wilder Then Ever
These Changes DOES Have Logic Behind Them, So Here Goes. WildLife In Far Cry 4 Is Great, Eco-Systems Are Probably Also One Of The Best. The Harmony However Is Way To Mild, At Times Might Even Be Borring........
Wild Life Should Be More.... WILD!
Black Eagles Are Defensive By Nature, But Very Rarely ( Almost Never) Pick On Humans .... Yea, No Wouldn´t Think So
Bait MechanicsErhm, Why On Gods Green Earth, Would A Tiger Suddenly Just Happen To Be Were You Are ONLY AFTER, You Thrown Meat?
No, Wolfs And Dogs, Seems Rather More Interested In This Idea By Nature Fun Idea, That Works In A Game Like This. As For The Badger, They Do Eat Meat, ONLY If They Don´t Need To Hunt All Day For IT So Even That Makes More Sence Then Leopards And Tigers Who Are Today Somewhat Endangered------------------------------------------------------------------------------------------------------------------------------------------------
[01-23-16, 03:22] Report Fourteen:
" You Must Strive To Be A Lion, Not A Lamb, And A Lion Needs Teeth." — Longinus "
onna Try My Hand Against Weapon Damage Not Sure How This Will play Out But Something Has To Change Regarding How Weapons Work Here,
Yet Another, Rather Large Change. This Will probably Take A While, If I Don´t Manage To Solve It Fast, That Is. If I Do Manage I´l Check The Kevlar Vest Out Next
Cheers!
Update: Alright, Checked The Files Out And This Looks Messy, LOVE IT. So Many Options I Feel like A Kid In A Candy Store... OKY... Breath.
Lets Go Crazy, But Not So Much, Only Half Mad, But Collected - CvX ------------------------------------------------------------------------------------------------------------------------------------------------
[01-24-16, 19:32] Report Fifteen / Sixteen-Ish: " That Will Do For Now Ajay "
Been Working On The Weapon Files Up until Now So Far I´ve Done:
42 /42 Weapons!!!
All The Weapons Have Realistic Statistics To Them & With A " Tiny " Hint Fanatasy Damage Around Those 7 HitBoxes ( ONLY! )
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I Will Go Through Them All, One By One! .....Making Them All More Wanted, And Test Worthy!
------------------------------------------------------------------------------------------------------------------------------------------------[02-06-16, 14:39] Report Seventeen-Ish " Take Back, What they Toke From Us " - Amita
Oky The Weapons Are Complete, So Heres The Current Changes:
7 hitboxes Insteed of 3-4 Makes More Sence This Way
Damage Multipier Pair Range Fixed For All Weapons
Magazine Sizes All Weapons Have The Actual Size Now Inculding The Extended/Large Mag.Exp
FireRates All Weapons Has The Expected FireRates
All these Changes Are Based on Real-Life Statistics
As Some Weapons Looks Like Others! This Gave Me The Choice To Pick The Ones That Was The Most Enjoyable To Use In-Game This Is Also One Of The Reason For The Time It Toke Me, To Finish This
I´m Done With The Weapons ( For Now! )
... DOWNLOAD: FATEFUL, ALPHA 4 [Build 1.0-050] ------------------------------------------------------------------------------------------------------------------------------------------------
NEW! [02-06-16, 16:09] Report Eighteen " Change Is Neither, Good Or Bad "
Time To Adjust And Analize The Entier MOD To See If Everything Works As Intended Fixing Any And Everything, That Needs It
As I´ve Been Adding Bunch Of Stuff ´n Things ------------------------------------------------------------------------------------------------------------------------------------------------
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