2.) NO buzzers. (Zero buzzers for me, but maybe an alternate version with few-and-fragile buzzers for other people?)
3.) Limited ammo for all GLs. (Pull from rocket pool, same as before.)
4.) 100x all ammo cost.
5.) 100x special-arrow cost.
6.) 10x all syringe requirments.
7.) 10% all leaf value. (Not essential.)
8.) 10% the number of eagle attacks OR 10% the damage from eagle attacks. (If possible?)
Ok I think I've got all your criteria crossed off. I've updated a post on my Patreon ( www.patreon.com/jravens ) for the new "v2" of this hard mod.
Hope it meets our expectations
PS - also my OCD is driving me nuts that this thread is under the CEF file sub forum so be aware that I'll be moving this thread soon (in case you bookmarked it etc). It will probably end up under -> Modding -> Other Far Cry mods if it doesn't get it's own section.
And all this science, I don't understand... It's just my job, five days a week
So cool! I can't play right now, but I'm going to start a new campaign later today.
A cool perk I wasn't expecting from "no-buzzers" - since there's no buzzers there's no need to buy the buzzer at the Ghale House which means you get to keep the glider, which has fantastic range!
Thanks so much for your efforts. I hope some other people use this mod. The world gets fantastically bigger when you don't have buzzers, and then all of the other forms of travel are more fun, and you're exposed to much more of the world.
Earlier in the thread we talked about when and where special arrows get picked up. 1 fire-arrow from the Wolves Den was all we came up with. I can't explain this screenshot, but I got 2 exploding arrows very early in the game.
Even thoguh FC5 is out, I'm going to be playing FC4 for a while still, and then Primal, before I get FC5.
This mod changes the game so completely! It makes FC4 a lot more like FC2, in that you need to plan things more carefully, including just getting from point A to point B. Awesome!
Even though all of the restrictions put in place by the mod could be self-imposed, it would suck all the fun out of the game to have to imposes those restrictions on myself.
I've played 2 campaigns with this mod and "no buzzers" is no problem. Chasing Pagan is easy on an ATV and so is the last Yogi and Reggie mission.
It's almost the perfect game like this.
I know you're probably busy having fun with FC5, but if it's something you could do "relatively" easily, in the next few months, I would love one more restriction added to this mod. If you've moved on, and are focusing on FC5, I understand! I'll survive
Could all LMGs be removed from the store? I'm aware they would still be in the world, and that's fine. For me, LMGs make assault rifles, 2-handed SMGs, and shot-guns, almost un-necessary. However, without LMGs, weapon selection becomes part of the fun! Of course, I could just choose not to use LMGs, which I'm trying right now, but my mental quirks make it hard for me restrain from using a weapon that is available in game.
If you do decide to do this, the name of the orignal mod, that I would like LMGs removed from, is "Semi Hardcore v2 (with NO buzzers)-51-v1-10".
It already has the first 8 items and I would like to have the 9th, as well.