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Post by mikeweeks2346 on Feb 19, 2016 7:04:57 GMT
FWIW, my impression is that by getting The Following, you now have DL Enhanced - which to me means that to truly get the most out of the update, you well might want to start a play through of DL from scratch. OTOH, it appears if you get The Following, and have any DL saved game(s), you can kick off the DLC with that loadout. This play through appears to be the latter: www.youtube.com/playlist?list=PL7RtZMiaOk8hvRUlGNB7gWhbFqVEL0whe
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Post by willyr1100 on Feb 19, 2016 17:49:59 GMT
thks Mike, i fired it up last night after playing borderland 2 for a few hrs never get tired of that 1 either, claptrap is still irritating as ever lol, there was a 1.2 gb download for DL, so i'll see what that did tonight, i watched just a few min of the link , i think i will be dying a lot before the jump into the pond lol, does look interesting nice open enviroment, looking at the mini map it was nice to not see the dotted snail trail behind me as in FC primal. think i'll spring for the $ 20 version of it, thks again
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Post by mikeweeks2346 on Feb 19, 2016 18:52:03 GMT
I'm still having a blast with FO4, but will also get The Following - then decide if a complete re-start would be more fun (if my assumption is correct). Given the steep death penalty, I really want to be comfortable again with the controls prior to heading out to this new land ...
Couldn't agree more regarding watching your snail trail display across a mini-map -- ugh!!
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Post by JRavens on Feb 19, 2016 19:41:03 GMT
I've only played a bit of the Following so far, but it's REALLY intriguing and kind of tough (maybe I'm rusty too?) When you are in the buggy it's a blast (and a lot easier), but there are way more hordes of zombies and bandits now so be prepared for bigger battles when on foot. The game recommends you have certain level in survivor skill (12 or 13 I believe) before going into the Following. I need to revisit it. I haven't played much in the last few weeks of any game DEFINITELY recommended though as it's a different vibe then the base game and still loads of fun. You can get in a bit more gun play in now too which is nice because it's always dangerous to pop off rounds inside the city.
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Post by mikeweeks2346 on Feb 19, 2016 20:16:21 GMT
What's going to be nice (for me), is that there's now a bow - i.e., a distant kill weapon, plus running around in a buggy - so apparently some interesting options open up.
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Post by JRavens on Feb 20, 2016 15:03:39 GMT
It seems like many options.
The buggy is quite cool because it feels a bit invincible at first and then you start to realize if hit too many obstacles or let too many of certain types of enemies hit it then it begins to break down and becomes slower and harder to control. You can also slowly run low on fuel and so forth. There's a bit of Fallout style scavenging to keep the car in top shape and upgrade it's components. Night is still more dangerous than day (even in the buggy) and so on. You can upgrade it and the associated skill tree. There are ramps and such if you want to explore the whole racing aspect.
Weapons wise you can still do melee, but there's more ranged options now (new type of gun, new type of bow, etc) and the game gives you less penalty for "going loud" if you want/need to.
Stealth is an option when you get to important mission areas, but there are large open spaces between populated areas so getting anywhere without the buggy I think would be the challenge (I tried one mission hoofing it and man it was a looonnnggg hike through zombie infested areas). Long lines of sight are also kind of an issue for making approaches.
To me it feels harder than the core game. There's more pressure - larger herds of zombies, more bandits, stricter time limits on timed events, etc.
There are some static areas that are occupied by bandits which feel to me a bit like Dying Light's answer to Far Cry outposts. You don't capture them in the same manner, but they generally have something you need for campaign progression so clearing them out becomes important (and most likely inevitable).
I'm only a few hours into it so maybe it's premature of me to be so happy with it, but I was immediately impressed how different they made the game feel just by adjusting the weapons availability, lay of the land and enemy distribution. Ubisoft should take note.
The campaign feels different than the main campaign as well with the whole mysterious cult story start to it (that element feels very Far Cry to me for some reason). Won't spoil anything there and I really have only played the first 2-3 missions so I have no idea where the plot is headed or if it will be satisfying.
Anyway it's well worth checking out. Certainly more interesting than the Bozak Horde or other minor DLCs they put out.
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Post by willyr1100 on Feb 21, 2016 6:29:34 GMT
well I must say so far I like it, I have only gotten to the gas station, the zombies seem more tuff, the buggy will take a little getting use to, love that the have a real world issue of running out of gas. The music is nice, folks seem more modern with the girl with the multi colored hair and lip piercing, got all my skill sets from the original dl and the inv. is there, BUT have a issue with the stores not having any inventory, is anybody having this issue? if not then I will have to start a new game from scratch with no skill sets, sigh, thanks for any info
also forgot the timed event for the water valve, wow took me 5 times lol
update, it looks like u have to be accepted before the store inv. unlocks 1 other thing the arrows actually have drop once shot, so u have to take that into consideration for the long shot,sweet
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Post by Steve64b on Aug 8, 2016 15:44:28 GMT
I'm interested in Dying Light, especially after seeing what's possible with the Developer Tools. Custom maps, custom quests, custom objects, scripting, moving objects, scaling, etc. etc.
Any thoughts on the Developer Tools? I've got a feeling they require more learning than the Far Cry 4 editor to get things done, and I'm not sure if that's a good thing...
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Post by JRavens on Aug 8, 2016 18:33:53 GMT
I found the developer tools to be a bit daunting. They have a somewhat unpolished nature that custom built tools can have (i.e. bugs) although they are by and large designed with a GUI that the typical person can at least BASICALLY understand. The map making tools in particular seemed powerful and generally easy to navigate about with the typical moving and placing of objects and camera as you would expect. My chief complaint is there are a LOT of undocumented fields and I'm not what the hell half of the tools are meant to do. I guess working through it and looking up tutorial videos and the like would probably help, but even after extending reading on the forums I was often confused and guessing at what certain things were meant to be used for or even how to fill them out correctly. In addition I think some of these features didn't work or worse were bugged by the comments on the forums. Ultimately I did what I do with Far Cry and just manually edited various scripts and XML files (which are often much easier to understand than FC) and used the editor to examine my changes "in game" without having to constantly boot up the actual game itself. This was quite useful for setting up custom groups of zombies to see how they would look and fight against the player as a mob or within a general area type (outside streets, on roofs, etc) FWIW MOST game changing functionality (loot lists, new skills, custom skins/zombies etc etc) cannot be done in the editor. However you clearly can make some amazing maps and completely unique gameplay experiences. In many ways far superior than the Far Cry editor. Please note it has been quite a while since I tried these tools so they very well may have been updated, are more stable and or better documented. PS - The new DOOM game comes with a pretty decent (though limited) editor called SnapMap and while it doesn't offer anywhere near the flexibility of Dying Light nor even Far Cry it has a massively SUPERIOR logic system that's quite powerful. It's unfortunate you are stuck with precanned rooms, weapons and monster but the flexibility of the programming is vastly better than any of the other built in game editors. You could design complex and unique gameplay experiences with it as well. Only everything has to look like DOOM... so... there's that
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Post by Steve64b on Aug 8, 2016 20:18:56 GMT
Yeah, somehow I've got a feeling about Dying Light and Doom editing, whereas one would be time-consuming due to the relative complexity, the other may excel in events and scripting, yet suffer from the the-same-prefab-rooms-rotated-90-degrees-effect. Though I'm a big fan of Doom1+2, Doom3 didn't push the right buttons for me. And after playing the Doom4 demo, I didn't feel much for like getting the full game. Perhaps on sale sometime.
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